Time travel
Press T (or Ctrl+K → Time travel). A timeline opens at the bottom and the whole city shows one moment of the past.
- Drag the timeline: every tower shows its CPU pulse, memory bands, fullest disk and traffic as they were, and every building its status then.
- Play watches the past at 1 minute, 10 minutes or 1 hour per second (the speed button).
- ◀ incident / incident ▶ jump between incidents, which are marked on the track (amber: degraded, red: offline). Below the track, the incidents happening at that moment are listed; click one to fly to it.
- Back to live (or T again) returns to live data.
What it shows, honestly
Replays come from what was really recorded:
| Recorded | Shown as |
|---|---|
| 30-second buckets of CPU, memory, load, fullest disk, traffic per server | the tower's encodings |
| Status transitions (online, degraded, offline) of every server and resource | their color |
| Nothing at that moment | unknown (a faint outline), never guessed |
The timeline carries a REPLAY badge, and live-only information (such as the root-cause banner) is hidden, so the past is never mistaken for the present.
How far back
As long as history is kept: 7 days by default, up to 90 in Settings → Keep history for.
In the demo
The demo has no recorded past, so its replay is generated from the same incidents its history panel lists, and labelled DEMO DATA like everything else in the demo.